Cusp’s Log
We are to meet Uksahkka at Spearshaker’s Point at midday and paddle out to the funeral ship as the mists roll in. In the morning, as we’re preparing for the day we learn that people have been asking about us and we also notice a great number of ravens flocking and following us around the city.
As the sun reaches its midday zenith, a mist has rolled in from the ocean and Cusp spies a longship at Spearshaker’s Point with an honour guard of Ulfen Huscarls. We meet Uksahkka who has with her kayaks, a horse and a cart. She hands us small clay tokens carved with a songbird sigil and she bids us present these to the priest Yin-Po of the shrine of Shelyn in the fire quarter of the city when we return there, and that for now, she will give us some brief study in the ways of using these kayaks.
That evening, as we are ready to embark, we are attacked by a giant shark-eating crab which almost drags Kiku into the brine and a watery death. After its defeat and under the cover of darkness and this sweeping fog, we quickly paddle out to the funeral ship as it comes into view, tethering our boats to its quietly drifting hull and boarding it as quickly as our land legs will let us.
On the vessel, we hear noises from the ship’s hold and investigate only to come upon a wealth of treasure and the shackled Snorri Stone-Eye born again as a terrible undead. As we do battle in the pressing confines of the hold, black-suited eastern assassins, known as ninja board the ship which Dreki finds out the hard way when he goes above to find where Ulf and possibly the sword, might be, but instead finds the deck and main mast racing with fire and ninja unhitching our boats. They quickly turn their attention to us, and a violent battle erupts though they all but manage to escape except for one who we take prisoner. We are dismayed to find that neither Ulf nor the sword are here and that we’ve been either led astray, or the ninja have at least gained the sword, or that perhaps they too left empty-handed.
We managed to recover our boats and return to the beach with our captive where we question him though he utters not a word when asked under a tone of forgiveness, or under pain of death. The others are content to leave him tied here, but Cusp frees him as the others are out of sight. We return to Kalsgard and our inn for the night, before making our way to the fire district the next day. On our walk through the city, a beggar tells us that “they are coming for us,” though his words may be a cliche laced with coincidence given our reputation in the city.
As we approach the shine to Shelyn, it is beset suddenly by a massive stone elemental, heralded by the accursed red-pinioned raven. Yin-Po is here, though battered and we manage to defeat the elemental. Upon showing the token to Yin-Po, he takes us through a secret door off an alleyway which leads to a busted safehouse and he shrieks, exclaiming that Uksahkka has been taken. A large black feather is the only evidence of what might have done this, as we believe it to be a Tengu feather. Suddenly a helmet that Dreki had found in the hold of the funeral ship reveals its sentience to us, and claims to be a Cassisian angel named Helgarval. It tells us that the Rimerunner’s guild is actually a front for the frozen shadow assassins and thieves who are themselves agents of the Five Strorms Oni (the one’s who attacked Minkai in the past war which swept across that land.) The raven is a familar of Goti Runecaster, who is an associate of Thorborg Silverskorr, the head of the alliance between the Rimerunners and the Frozen Shadows. The angel itself was a familiar to a deceased mage, and has spent much time in the city investigating these corruptions.